Video Games Boost Music Industry

paganified

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Extracted from Strait Times 19-Jun-09

"Technology has often been accused of killing the music industry, which has been battered by rampant downloading and plunging album sales. But it has also given the ailing industry an unexpected boost.

Music Based games such as Guitar Hero and Rock Band, which let gamers play along new and classic songs by establishing acts such as Aerosmith, Metallica and soon, The Beatles, are also helping to boost the artist's popularity ad ultimately, sales."

Care to share your thoughts?
 
Let me see Technology

BAD

- Downloads (rip off) kills off artist's survivability rate in the market or at least hopes of making a decent living through music

- These kind of video games like Guitar Heroes generate popularity, but mostly towards established acts, which obviously 'generate' the gap wider, make the famous more famous, make less known even lesser known.

GOOD

- But again, without technology, how the hell are we even going to listen to music, no radio, no tele, no internet, no CDs, even instruments itself is a technology (debatable). It is like you have a thought about music in your mind, if you do not convert it using your hands or mouth, people are never going to know, there needs to be a channel, or a 'middleman', technology is ALWAYS that channel.

- Good publicity for the band, generate popularity and awareness, more chance of audience following up the band. Examples would be like myspace.

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To be honest, I could go on and on and on, and would most probably be stuck back to square one. Because no matters our opinions, technologies are inevitable in music.
 
TS, I'm sure you've read in the same article that the global gaming industry is generating more revenue than the movie industry as well.

It actually has created more jobs for musicians. The market for game music composers is huge. It's just that in Singapore, there are hardly anyone doing it, if any.
 
On a related note Timbaland is being sued for stealing music from a video game.

http://www.musicradar.com/news/guitars/timbaland-nelly-furtado-sued-for-plagiarism-210149

"That mess is so ridiculous," Timbaland said when asked about the situation in 2007. "I can't really discuss it because it's a legal matter. But that's why people don't believe it. It's from a video game, idiot."

it's from a video game, idiot!?!? I'll be interested to see if that copyright argument stands up in court.

http://www.youtube.com/watch?v=rIEijimuzr8
 
I always have this perception of people who play Master of Puppets on GH will never be able to it on real guitar. Vice-versa.

Is it true? No idea, unless someone from SOFT testify..lol..I think we(musicians) and gamers have 2 different types interests and lifestyles.

If teenagers nowadays commit their time solely to online games, or other games. How to practise to be good musician? they will become gamer instead.

To work hand in hand, musician like me prolly;
1.) Learn how to play game-themed song - Final Fantasy? which i dunno how I'm supposed to play it..

2.) Learn sing this song Nobody - wonder Girls :mrgreen:, with their dance steps included. Whose with me?? XD

I don't think I make any sense in this post..so ignore me..lol
 
Extracted from Strait Times 19-Jun-09

"Technology has often been accused of killing the music industry...

really meh. some people would pay just to get heard. it's only those ppl who become too big who start whining about this kind of stuff just to get extra publicity.

i don't think anyone who owns serious musical equipment or those electronica bands have the same beef.

this article fails from the start. everything that is subsequently written, no matter how 'intelligently', is rubbish
 
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Technology is killing the CD. That's true.

You are still paying $250 to watch Coldplay no? The music touring entertainment circuit is still huge.
 
2 issues here that seem to be worth highlighting:

1) Whether Rock Band/Guitar Hero actually encourages gamers to try playing an instrument for real
2) Does the music industry actually benefit from sales of RB/GH, other than to encourage bands' popularity

On #1, well, from personal experience I have been playing these games since 2004. And I recently acquired an SG to try and push myself to learn how to play the guitar licks I truly like... No, I can't do Master of Puppets yet, but I would like to persevere...

What I will say is that RB/GH mostly helps by exposing gamers to a vast variety of bands that many gamers, especially Singaporeans, would otherwise never listen to (what with the general populace's fixation on mainstream R&B and Chinese pop...) Many of my friends never dared to listen to Metallica cuz they thought it was too much heavy noise. PUH-LEASE! Nor had they had heard stuff from 30 Seconds to Mars, Lacuna Coil or even Lynyrd Skynyrd. Initially all they would ask for was Blink 182 or Linkin Park... cuz that's all the rock we ever hear on the radio *facepalm*

Additionally, players do cultivate a sense of rhythm and timing. While the benefits of fake guitar playing are more limited - in fact I have a little trouble adapting to real guitar because I've picked up a bad fretting habit - the drums are still a very close simulation of the real thing when playing Expert mode.

One more thing about the RB/GH phenomenon is that at the end of the day, it provides a stress-free low-skill environment for friends and family to jam together WITHOUT demanding the investment of years of practice to know how to play a real instrument. If the gamer cultivates a greater love of music because of these games, then it's up to the individual's own determination to see that passion through, cuz playing a real instrument isn't easy... as I'm finding out lol

I guess the main thing here is #2: do the artists featured in these games benefit? YES.

Simple reason being royalties: the backers of these games (eg. Activision and MTV Games) have to cough up a lump sum of royalties before many of the established artistes like Coldplay will pony up the master tracks required to create a single song on RB/GH.

And this is just for the on-disc tracks! Both RB and GH have a DLC (downloadable content) store, much like iTunes where you can download new tracks to play as they become available. And they are NOT cheap: one miserable song usually goes for US$1.99! Iron Maiden just put out a 11-song DLC pack going for US$19.99 - you can buy 2 real albums with that money! Maybe two!

Of course, Maiden and the other artists who offer DLC only get a small slice of that $20 at the end of the day, but when multiplied by the MILLIONS of Maiden fans who play Rock Band... you do the math and tell me if it's beneficial for them! The same goes for any other band that has a decent following.

I hope this helped give you guys a better idea of how this music game phenomenon will really help spread the love of music, and maybe help keep our favourite artists in business :D
 
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Got into music in general because of video games, especially Final Fantasy(I started from 7, then went both backward and forward)
From there it went to Nightwish and so on.

I can play a few songs here and there but GH and RB have made me more aware of certain additional sounds in songs that I listen to- resulting in more aural exploration- in addition to GH and RB I did play o2jam- might have added on.

And about video games boosting music industry?
I'll agree.
Racing games such as Burnout and GTA that do use music from real artistes tend to promote them- when you listen to the radio stations or the inbuilt-player thing racing games tend to have, you'd be like memorising them somewhat.
 
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