- demo: make it decently impressive, not such a roughly done demo that it is painful to listen to. a good demo is worth saving up for.
- network: find out which organizations are involved in the scene you want to be involved in. find out who runs it, who makes the decisions. find a way to get in touch with them and give them your demo with contact information, some photos and a brief writeup about your band.
- practice: don't make the rest of the scene look bad by going out to do a show when you still sound like an asshole. practice! work hard, be good at your instrument and tight as a band. if you wouldn't go to a gig to watch your band perform, don't expect anyone else to. take pride in what you do and have self-respect; nobody is impressed by a band that sounds bad.
practice so that you are always at your best.
- understand live sound: how to get a good overdrive/distortion, how to EQ your instrument, test all your gear thoroughly beforehand, and make sure the whole band does this, not just you. practice setting up your gear quickly during band practices, so that during shows you can setup and tear down without wasting everyone's time.
- be prepared: always try to bring spares. spare cables, spare strings and string winder, spare tuner, spare picks, spare batteries, spare power extension cord, and bring some duct tape and a knife, you never know when you'll need it. on occasion my band has been known to bring spare guitars and our own amps.
- let the soundman do his job: you just do what you can to sound good from where you are, and worry about your own stage monitoring. let the soundman worry about the front-of-house sound. he doesn't tell you how to play your instrument, so you don't get to tell him how to do his mixing. if you piss the soundman off he can make you sound REAL bad when it's time for you to play.
if you approach gigs in this manner you'll probably get lots of gigs coming in as long as your songs are ok. just be prepared, methodical, and professional.
